![]() ![]() That's much of its allure, to a certain subset of players, so much so that the promotional slogan for the games has often been "Prepare to Die." This is the typical narrative you hear about Dark Souls: that it's good because of the satisfaction that comes from managing insane levels of challenge. ![]() The Dark Souls series never makes anything easy. ![]() The whole time, I'm asking myself, in the back of my head: why bother? Why have I ever bothered? With only the vaguest motive in mind, I push forward and gather the necessary strength to win. I get stronger struggling against a boss I don't care about fighting. I dig into a character I haven't touched in months, prodding horrors I've already conquered and moved past. If you don't have a save file progressed enough to access the new stuff you just bought, you'd better get to playing. ![]() Unlike most games, the expansions to Dark Souls titles aren't additional, isolated new bits of game-they're embedded directly into the world as it already exists. Before I begin The Ringed City, the final downloadable expansion for From Software's existentialist fantasy epic Dark Souls 3, I have to prepare. ![]()
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